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Belgian Amiga Club - ADF Collection
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BS1 part 60.zip
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BS1 part 60
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LSD 30.adf
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RSIDemoMakerV2.doc.pp
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1990-09-07
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RSI Demo Maker Kit Documentation
--------------------------------
- NOTE -
These Are The FULL COMPLETE Documents For The
Use of The Red Sector Demo Maker And Should Not Be
Edited In Any Way Shape Or Form
So you went and copied the best demo maker ever produced and went
straight into the program without reading the dox first (don't we
all ?). But now after hours of mega frustration and sweat you finally
get around to reading the instructions.
Up until now there have been none, but Android & Blackbeard of
DIANETIX ripped its arse off and found out the following....
Music Routine
-------------
Click on 'EDIT' to choose which module type you are loading. Most
popular is the Protracker selection.
Music
-----
Click on load then wait for the directory to be loaded, then select
the module by pointing to it with the mouse pointer and clicking the
left mouse button (surprise surprise !). Then click on Ok or Load
depending which version you are using.
Upper And Lower Scrolltext Codes
--------------------------------
Shift & S1-5 This should give you a grey 'S' followed by the number
chosen.
ie. S3
This gives the scrolltext its speed value and the
default is 3.
Shift & B1-3 This gives you copper pulse bars.
Choices are left,right & middle spread. You can also
edit the copper with 'EDIT' SCROLLBARCOLS.
Shift & M0-1 Mirror Effect 0=off 1=on. Used in conjunction with
the next command. The mirror only works with the
32 point fonts.
Shift & C1-4 This is the colour backdrop for your mirror.
You have 4 to edit.
Shift & O0-1 This operation switches between 16 pt and 32 pt fonts
in the upper and lower scroll areas.
0 = 32pt / 1 = 16pt
Shift & J1-4 This jumps your text. Only works with 16pt fonts.
Shift & H Holds Your text for a while.
Shift & L0-8 Displays a little logo for a while.
Shift & W1-6 Wibbles the 32pt font. 6 different effects.
Loading Your Own Graphics
-------------------------
1. Load your image into the converter.
2. Set the 'SAVE FILE AS' to IFF.
3. Cut your picture with the sizes given below.
4. Save em. they are ready, but they must be exact !!
Little Logo 16 Cols 320 By 54
Big Logo 16 Cols 320 By 158
32pt Font 16 Cols 320 By 192
16pt Font 1pl 1 Col 320 By 48
16pt Font 8 Cols 320 By 48
8pt Font 8 Cols 320 By 16
Vectorstars 4 Cols 128 By 15 8 Anims
Starfields 4 Cols 48 By 9 3 Sizes
Bobs 8 Cols 160 By 16 8 Anims
Use the other utils on the DIANETIX RSI Extras Disks to
create Vector Objects & Vector Balls.
Best just to mess around with all of these, some pleasing effects can
be created with the right co-ordinates, so here are some guiders
for various effects.
Plasma
------
This has 2 sine waves you must control ie. XADD1 - XADD2.
XADD & YADD are raster separation variables.
Speed etc. speak for themselves. High speed numbers reverse the
direction of flow.
Vectorstars
-----------
When used in conjunction with a Vector Object, use the same X,Y,Z,
co-ordinates for both to create a 3D effect.
Most of the controls are self evident, but mess around.
Vectorballs
-----------
Angles X,Y,Z - Start Angles
Rotate X,Y,Z - Rotation Speed
Add X,Y,Z - Object Path
Bob Effect
----------
BobNo - Starting Anim Frame
BobAnim - Ending Anim Frame
************************************************
* RSI Demomaker V2.0 Additions Start From Here *
************************************************
The Demo Menu
-------------
1. You can find out the time length and amount of kilobytes
taken when you save your demo.
2. You can set a default timer to ask you to save your demo.
3. You can now set the default DIR to read & write.
4. I have found the addition of a genlock device compleately
useless as it craches the program.
5. The format command now works without producing a guru meditation.
New 32 Point Font Wibbles
-------------------------
1 to 4 as before
Shift & W5 = Text is upside down but occasionaly flips.
Shift & W6 = Text is Right side up and ocasionally flips.
New Commands
------------
1. End of Demo now supports: Exit Demo
Repeat Demo
Reset Amiga
Wait For Mouse
Restart All
Load Next Demo With A Logo Fill
2. Screen Mode Now Supports Fading.
3. Film Type - Big Logo / Little Logo
Logo No: Speaks For Itself
Spare Lines: 300 = Top Of Screen
0 = Bottom Of Screen
Logo always scrolls from the
bottom of the screen.
Wait Time: Before Next Pattern.
4. Film Type - Text 32pt 16pt 8pt
Spare Lines: As above
Wait Time: As Above
Text Line: ' YOUR TEXT ' (Single Line Only)
5. Full Big Logo / Little Logo
Logo No: Obvious
Time: Time on screen
Position: 0 = Top of screen
96 = Bottom of screen
Mode: Copper / Lines
Copper: Normal Fade
Scrolling
Bend Left / Right
Rolling
Full Screen Flood
Lines: Normal Fade
Pixel Print
Lines 1 (Diagnal)
Lines 2 (Diamond)
6. Full Text - 32pt 16pt 8pt
Textline: ' Your Text '
Time: Time on screen before next pattern
Position: As above
Mode: Copper / Lines
Stars: 3 Bpl Only
Effects: As before, ie. Rolling, Bend Left/Right
7. Full Screen - 32pt 16pt 8pt
Text Screen: No.
Time: On screen
Position: As before
Mode: Copper / Lines
Stars: 3 Bpl Only
Effects: As before, ie. Rolling, Bend.
8. Pixel Screen 8pt
Text Screen: 0 - 9
Position: 0 = Top of screen
Lines Effect: In & Out:-
A - Gathers Letters From Distance
B - Pixels Create Letters
C - Letters Spew From Bottom Centre
Of Screen
D - As 'C' But From Left
E - Pixels Gather From Straight
Line in Centre
F - As 'E' But From Horizontal Line
At Bottom Centre
G - As 'F' But Dual Horizontal Line
Above & Below Letters
H - Horizontal Line Spews From
Centre In Pixels
I - 1 Bpl Pixel Formation Spews From
Centre Of Screen
J - As 'I' But Moves Right
K - As 'J' But More Right Aligned
The Font Editor
-----------------
Screen Description
------------------
A - The one you will be using for multicolour
32 Point - 16 Point & 8 Point font sizes.
B - This is for 1 bitplane fonts which you can
design your sinus scroll text fonts which we
will cover at a later stage.
C - This is for the creation of Vectorfonts which
we shall cover at a much later stage as this
bit is not for the squeemish. It is to
some degree a fairly advanced multipoint
structured font design centre which we can
dedicate a whole tutorial to.
32 Point - This option will give you 16 colours to play with and
three boxes, one in the centre, and two on the left.
16 Point - This option will give you a smaller box and only 8
colours.
10 Point - This is of no concequence unless you are a coder as
the demomaker will not accept the size.
8 Point - This option gives you the smallest box with 8 colours.
Just below the size selection boxes are two windows, one contains
the word "TEXT" click in here to type aword of your choice, when you
press return you will see a representaion of the word using your
current designed font. The small RED line above this box will show
you your entire font set when you click it.
SNAP - Fixes Your Designed Letter In Place
COPY - Copies Your Letter To Another
UNDO - Will Undo The Last Command You Did
CLR - Will Clear The Letter
Right of that are four boxes.
1. Will horizontally flip your letter.
2. Will execute a vertical flip.
3. Will rotate your letter by 90 degrees.
4. Will activate / deactivate a set of crosshairs.
The brush menu contains: a square brush
a round brush
a single pixel brush
a custom brush brush !!
[ ] - The Grab Tool
Fills - There are two types: Colour Fill & Custom Brush Fill
They are located below the brush menu and are next
to each other.
Vertical Slider: This controls the size of your current size PRESET brush.
Colour Menu
-----------
16 Colours Left & Right (Background & Foreground)
LMB On Either - Colour Selected - Boxes, Bring Up
Two Different Requesters Similar To Those In D-Paint.
- Fill Type - & - Colour Manipulation -
Displayed Below The Colours Are Your X/ Y Co-Ords.
Select Letter - Brings up an ASCII screen, click on the
letter you want to alter
When you have saved your final font set it should be ready to
load straight into the demomaker.
Vectorball Editor
-------------------
Once the program has loaded up you are faced with 3 choices:
1 - The Vectorball Editor
2 - The Transformation Menu (Anim)
3 - The Rotation Menu
First step is to make something !!!!. So go into the editor.
The Editor
----------
View - This is the angle at which you see your object, you can have
Front, Back , Top, Bottom, Left & Right.
Zoom - This closes & opens the gap between balls.
Raster - This is a "Snap To Grid" feature used to lock balls
in a straight line etc.
X,Y,Z - This determines the scale of your Raster.
Upper
X,Y,Z - Moves balls to a more precicse measurement in all
Lower 3 axis.
Clear - Clears all balls and settings from memory, except
the predesigned vectorballs (Ballart).
Total - Gives a total of how many ball are in use at
Balls present time. The maximum number allowed is 95.
Actual - Ballnumber to edit or move etc. This operation can
also be done with the left and right cursor keys.
Ballart - Allows you to skip through the predesigned ballart
to choose your ball. This operation can also be done
with the up and down cursor keys.
When on the actual working area, the left mouse button duplicates the
last object added provided you are on that ball. The right mouse
button moves the ball to any destination in your current axis.
The Transform Menu
------------------
This is the area where things get juicy !!!!!
1 - Load or create an object in the editor.
2 - Save the object.
3 - Alter the object in the editor to make an animation
frame.
4 - Exit the editor (Your work is not lost) and enter
the transform menu.
5 - Get Object 1 from the editor (Frame 1).
6 - Get Object 2 from the disk (Your first save of
your object).
7 - Click on "Test Trans", now you see the object
tweens from one object to another.
Variables: You can alter:- Object 1 Time - 0 to 99
Object 2 Time - 0 to 99
this is the amount of time the object stays on one
frame before tweening to the next.
Anim Speed - 4 to 400
Mode - Loop Anim or Restart Anim.
The Rotate Menu
---------------
Remember the RSI Helicopter ?
Well this is how you do the blades !!!
Axis - This is the axis your ball will mainly travel in, only
moving from that axis depending on the X, Y, Z
co-ordinates given.
Speed - This controls the speed of the rotation.
First - This means: Animate all balls from this one to the
Ball last one.
Last - This is: The last ball of the above.
Ball
AddX, AddY, AddZ, add in pixels the variation from the main axis
from the first ball to the last.
Of course all data can be saved and loaded directly into the RSI Demo
Maker.
The Vector Object Editor
------------------------
Ok, upon loading, you are given a main menu.
1. The Object Editor
2. The Transformation Editor
3. The Rotation Editor
If You Have Delusions Of Grandure, Forget It !!!!
Learn To Make Something First .......
Ha, Bloody Ha, !!!
Serves you right for not reading these dox first, The one major
bug in the program is that on odd occasions it will NOT draw a
circle, (This however only happens when some kind of garbled code
is in memory)
The thing to do is either load in an object, then clear it.
Ok, if you test the circle command now, you should find that it`s ok.
If NOT, Then try clearing the screen, then exiting the program.
When you re-enter, be sure to turn on the RASTERS.
The Editor Menu
---------------
On the right of the screen are some D-Paint like icons.
--- Menu 1 ---
+ / · - Switch To Menu 2
.....
..... - Turn Raster (Guides) On / Off
.....
FILL - Fill Object With Your Chosen Colours
DEL - Deletes Current Polygon
CLR - Deletes Current Screen
[] - Draws A Box
å - Draws Freehand
O - Draws A Circle
¤
¤ - Copy Object
þ - Rotate Object
® - Make 3D
--- MENU 2 ---
+ / · - Switch To Menu 1
.....
..... - Raster On / Off
.....
DEL - Delete Point
°-°-. - Polygon Edit
¢- - Go Back To Point 00
--- TOP OF SCREEN COMMANDS ---
View: - (Options - Front / Back / Top / Bottom / Left / Right)
Actual Polygon: - Switch Actual Working Polygon
Colour: - 0 To 7 (Colour Of Current Polygon)
Visible: - Current Polygon Can Be Seen Yes / No
(One Side Only)
Side: - One / Both
Points: - Points Visiible On Current Face
X / Y / Z : - Current Point Position
Disk Menu
---------
Load Obj - Load New Object With/Out Colours
Add Obj - Add New Object To Screen With Old Object
Load VSO1 - Load VECTOR SOURCE OBJECT 1
} - Both Apply
Save Source 1 - Save VECTOR SOURCE OBJECT 1
Load VSO2 - Load VECTOR SOURCE OBJECT 2
} - Both Apply
Save Source 2 - Save VECTOR SOURCE OBJECT 2
Save Lines - Save Object Without The Colours
Save Complex - Save Object With Solid Fill
Save Special - Save Object With Transparency
Test Object Menu
----------------
Mode: - Complex / Special (Complex - Solid Fill)
(Special - Transparent Fill)
Actual Poly: - Select Current Polygon
Colour: - Select Colour For Current Polygon
Visible: - Current Object Visible Yes / No
(One Side Only)
Side: - One / Both
Object Preferences Menu
-----------------------
Raster: X/Y/Z - Size Of Guiders (Automatic Snap To Grid)
Points Of Cir - 4 To 64 Points On A Circle (16 Is Default)
Zoom: - 300 (Closest)
2000 (Furthest)
NOTE: Saving An Object WILL Save Zoom As Well !
Edit Colours - Same As In The Demomaker
The Transform Menu
------------------
Obj From Editor - Get Your Object From The Editor Buffer
Obj From Disk - Get Object From Disk To Transform Between
Exit - Back To Main Menu
------
Obj 1 Time: - Seconds Before Transformation
Obj 2 Time: - Seconds Before Continuation
Trans Speed: - 4 (Fast) 400 (Slow)
Mode: - Loop / Restart
Test Trans: - See Your Object Transforming
(You Can Use Your Mouse To Move Object Too)
Save Trans: - To Disk Only !!
Rotate Menu
-----------
Obj From Editor - Get Your Object From The Editor Buffer
Obj From Disk - Get Object From Disk
(If You WAnt To Transform & Rotate, Select
Obj From Disk !!)
Exit - Back To Main Menu
------
Pattern: - Save 19 Different Test Patterns
Axis: - Of Rotation ( X / Y / Z / NONE )
Speed: - -99 (Fastest)
99 (Slowest)
Add: - Radius In ( X / Y / Z )
Save Rot: - Save To Disk Only !! (ie. No Buffer)
File Converter
--------------
Just Follow The Instructions When Executing
The CLI Command.
IFF Converter
-------------
Thanx To Kefrens / Metallion For This Juicy Little Babe.
Instructions Are In The Program
Ok, Go And Enjoy Yourself, You Must Be Bored Silly
Reading This Little Lot !!!
== CREDITS ==
Dox / Compilation - Android
Contributory Fonts / Graphics - Blackbeard
RSI Demomaker & Utilities - Data Becker Of TRSI
Main Distribution - PD Soft
IFF To ANSI Util - ABH of TSB Uk.
Moral Support - Fish of LSD
-- PS --
>>> COMING SOON <<<
Look out for our great new 45 second copier with inbuilt
virus detection, multicopy, full copy status screen, copymap save,
load your own samples and music etc.
P I R A C O P Y v1.0
NOTE: The Prerelease Will ONLY Feature The Copier Routine !!
Android
© DIANETIX 1991